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209 lines
5.6 KiB
JavaScript
209 lines
5.6 KiB
JavaScript
2 years ago
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/**
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* Simple Javascript eXtension - 1.0
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* (c) 2011 - 2015 Steve L. Nyemba, steve@the-phi.com
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* License GPL version 3.0
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*
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* Implementation of miscellaneous utilities commonly used, These functions are reusable and simple:
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* jx.utils.vector extracts a vector from an array of objects (or a matrix)
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* jx.utils.keys extract keys from an associative array
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* jx.utils.unique returns unique objects in an array, including array of objects (provided an key function)
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*
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* jx.utils.patterns:
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* Implementation of design patterns defined by the GOF http://en.wikipedia.org/wiki/Software_design_pattern
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* jx.utils.patterns.visitor The visitor design pattern
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* jx.utils.patterns.iterator The iterator design pattern
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* jx.utils.patterns.observer The observer design pattern
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*
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* @TODO:
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* - Find a way to alias jx.utils
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*/
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if(!jx){
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var jx = {} ;
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}
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jx.utils={} ;
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/**
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* Extract an array from an array of associative arrays (map),
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* This function can also perform a sort of join provided a set of keys (good for building a matrix)
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* @param key key or column of the associative array
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* @param array an array or associative arrays i.e [{}]
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*/
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jx.utils.vector=function(key,rec){
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var vector = [] ;
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var value;
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for(var i=0; i < rec.length; i++){
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// value = rec[i][key] ;
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// if(key.constructor == String){
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// vector.push( value ) ;
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// }else
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if(key.constructor == Array){
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value = []
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for(ii in key){
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value.push(rec[i][key[ii]])
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}
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}else{
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value = rec[i][key] ;
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}
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vector.push( value ) ;
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}
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return vector ;
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}//-- end jx.utils.vector(key,rec)
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/**
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* Extract keys from an associative array
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* @param rec associative array
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*/
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jx.utils.keys=function(rec){
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return Object.keys(rec) ;
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}//-- end jx.utils.keys
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jx.utils.values = function(rec){
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var r = []
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for(id in rec){
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var value = rec[id]
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r.push(value)
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}
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return r
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}
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/**
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* This function will returnt he unique elements of a list
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* @param list list of elements (duplicates are expected)
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*/
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jx.utils.unique = function (list,getKey){
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var obj = {}
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for(var i=0; i < list.length; i++){
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if(list[i].constructor == Object && getKey != null){
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var key = getKey(list[i]) ;
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obj[key] = list[i] ;
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}else{
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obj[list[i]]= 1 ;
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}
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}
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if(getKey == null){
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return jx.utils.keys(obj);
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}else{
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//
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// This will return the unique list of objects, provided the user has given a key extraction function
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// The key extraction function is analogous to the equal operator in C++
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//
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return jx.utils.patterns.visitor(jx.utils.keys(obj),function(id){
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return obj[id] ;
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})
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}
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}
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jx.utils.join = function(x,y){
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if(x.length != y.length){
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return []
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}else{
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var rec = x ;
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for(var i in rec){
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//
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//@TODO: Consider the case we are adding to a matrix
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//
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rec[i] = [x[i],y[i]]
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}
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return rec ;
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}
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}
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jx.utils.size = function(id){
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if(id.match(/window|screen/i)){
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var width = window.innerWidth
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|| document.documentElement.clientWidth
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|| document.body.clientWidth;
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var height = window.innerHeight
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|| document.body.clientHeight;
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}else if(jx.dom.exists(id)){
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var element = jx.dom.get.instance(id)
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var width = element.clientWdith
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var height = element.clientHeight
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}
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return {width:width,height:height}
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}
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/**
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* Implementation of a few standard design patterns. Their use is user/dependent
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* For more information on how/when to use a design pattern please use google/wikipedia ;-)
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*/
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jx.utils.patterns = {}
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jx.utils.patterns.visitor = function(list,pointer){
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var rlist = [] ;
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for(var i=0; i < list.length; i++){
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value = pointer(list[i]) ;
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if(value != null){
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rlist.push(value) ;
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}
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}
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return (rlist.length > 0)?rlist:[];
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}
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/**
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* Implementation of an iterator design pattern: i.e we use a sequence of objects and call a given method on them
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* This is a basic iterator design pattern
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*/
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jx.utils.patterns.iterator = function(list,pointer){
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for(var i=0; i < list.length; i++){
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list[i][pointer]();
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}
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}
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/**
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* This is an implementation of an observer design pattern, the obervers will just have to call notify on the subject
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* The observers' role is to render some stuff on the ui, having said this, this design pattern is suited for ui & asynchronous tasks
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* @param lobservers list of observers
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* @param init pointer to be called on each observer to trigger it
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*/
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jx.utils.patterns.observer = function(lobservers,init){
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var p = {} ; //-- specification of the subject
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p.index = 0;
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p.nodes = lobservers ;
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p.pointer = init;
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p.notify = function(){
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//
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// This function is designed to be called by the observers
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//
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if( this.index < this.nodes.length){
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this.start() ;
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}
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}
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p.start = function(){
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var observer = this.nodes[this.index];
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try{
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++this.index;
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if(this.pointer.constructor == String){
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observer[this.pointer](this) ;
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}else{
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this.pointer(observer);
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this.notify() ;
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}
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}catch(e){
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//
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// if an exception was thrown, chances are were unable to increment and call notify
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// In the spirit of "The show must go on", we will make the notify call here for the failed observer
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//
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++this.index ;
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this.notify();
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}
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}
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//
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// let's fire the design pattern
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//
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p.start() ;
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}
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/**
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* Apply a function to an array (visitor-like design pattern)
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* @param fn casting function on the vector or array of data
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* @param list array of numeric data (hopefully)
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* @return array containing casted type
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*/
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jx.utils.cast = jx.utils.patterns.visitor ;
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